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Red Alert: A Path Beyond is not over. Read more at W3D Hub.
Official support for Red Alert: A Path Beyond has ended. A message from the team here.
It took a long time, but we've reached the end of this journey.
Red Alert: A Path Beyond started in 2003, not long after the release of Renegade. It's been graced with work from many contributors, under many roles. Producers, co-producers, artists, programmers, network administrators, public relations, and probably a few others. It's been a fantastic way for budding developers to get a jump start on their career. Hell, just for me, APB was a large contribution to getting my own game programming internship and my current software engineering role. Others on the team have undoubtedly included it within their own résumé, as well.
Suffice to say, APB and Bluehell Productions have meant a lot to many people over the years. And make no mistake, it's been one hell of a ride. The Reborn split, the emergence of Bluehell Productions, media coverage (several magazines!), the rejoining of Reborn, the split (again) of Reborn with Apocalypse Rising to w3dhub, among others. Shotguns that look like concrete, unfulfilled promises of giant ants, incest villages, and countless other dramabombs, I Think. Alas, we've even endured the very real passing of members of our community, such as Zonekill9 and DJBloodmoss.
We've been through a lot together. Unfortunately, the team has grown apart, grown busy, and grown disinterested. The playerbase has simultaneously dwindled only to the most dedicated. Most of the developers that remain no longer possess the time or inspiration to continue progress. Now, then, is when we must look realistically at the state of APB, and to the future of Bluehell Productions. In mind: new technologies, new experiences, new ideas.
As you may have noticed, Delta is hosted by w3dhub. This is because with the release of Delta, Bluehell Productions doesn't intend any further official developer support. We are, essentially, done. We may, at most, provide patches that address Delta's major issues. You'll very likely see us jumping in to play every so often. We may even cry a little when we do.
We, as a team, all members past and present, would like to thank you for your endless support over the past 13 years. It really has been a hell of a ride, and it's brought us great joy to see others enjoy our hard work. You've been just as big a part of this project as we have. Without you, the project meant so little.
Yet, a path beyond this one we've started down has been revealed to us, and we intend to follow it as loyally as we did the first. We'll meet you up ahead.
Today is the day, comrades. The latest version of Red Alert: A Path Beyond has been released!
Much time has been put into improving the game, and the APB development team is glad to finally make it available. Before you rush off to downloading, have a quick rundown of what has changed from the previous Gamma version.
A Path Beyond Delta
The maps contained in this release (click for big)
Both the staff members and testers have worked very hard to make this possible, and it's thanks to them we are here today! It has been a pleasure to work on this, and it has been a blast to test and play this extensively. We hope you enjoy this update.
Now, soldier! Get to the W3D Hub Launcher and grab it!
See you on the battlefield!
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