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APB Dev. Blog :: June 5th, 2015

Posted by rm5248 - Jun 03 2015 06:17 PM

Hey fans of Bluehell Productions!  That's right, it's new blog time!
This week has been a crazy week for game announcements.  First of all, Firaxis has just announced a sequel to their 2012 hit XCOM: Enemy Unkown.  If you haven't played this game, you really should!  I actually bought it soon after it came out, after seeing Yahtzee's excellent review of it.  Before that, I had never played an XCOM game before.  
If you haven't had a chance to play it, you really should.  Still not convinced that it's a good game?  Check out Beaglerush's videos of XCOM: Ironman Impossible.
Anyway, here's the big trailer for you: 



The other big announcement this week was Fallout 4.  Personally, I have never played anything in the Fallout series.  However, many people on the internet absolutely lost their minds when it was announced.  Check out the trailer below:



All of these game announcements leads me to the reason that I am writing today's blog instead of Chronojam.


Bluehell Productions is proud to announce that we are officially the lead developers behind Half-Life 3!


That's right folks, you heard it here first!  In fact, we've got some initial in-game screenshots that you can check out below:








Alright, I lied.  We're not really working on Half-Life 3.  We are however working on making APB bigger and better than before, and we're moving to a new engine!  Coming soon, you will be able to play APB on B4D.


What is B4D?  Well, it's a derivative of W3D, but one better!  Really the only difference is that APB will now have the power and awesomeness of scripts 5.0.  We've been hard at testing scripts 5.0 for work with APB, and we only have a few things left to fix before an official release.


Along with our latest version of APB, we will be releasing a new version of the official Bluehell Productions launcher.  This new launcher will allow you to do much the same that the current launcher does, but with a few more special features.  ;)  Look for the new version to come out in the coming weeks, barring any unforseen delays.



One final thing, since we had a lot of fun the other week with our APB game night, we're looking to do a regular game night for APB.  Those of you who want to join in, come around and join us on the official Bluehell Productions server starting at 19:00 GMT on Thursdays.  Can't make it?  No problem!  We'll play without you. :)  

Or else we'll do this on the weekends too, we're still tossing some ideas around for what the best way to have a game night is.




One more thing!  Did you ever wish that you had more props in-game?  Do you ever feel as though the maps are dull and boring?  Well GET READY, because APB_ICE has been working on some cool destroyed tanks for use in-game.  Check out the heavy tank below.



That's all from the front lines, tune in later for another exciting installment of APB DEV BLOG.

APB Game Night!

Posted by rm5248 - May 11 2015 06:10 PM

Do you love Command & Conquer?  Do you love Red Alert?  If you're still reading this, that means that you do!  Come join us this week for our game night, this Wednesday and Thursday at 19:00 GMT.


More details in the forums!

Server Maintainence

Posted by Catalyst - Apr 17 2015 03:48 AM

Be advised that over the course of April-June some services (teamspeak, website, forums, game servers, the launcher) may be unavailable for an expected outage due to server maintenance.


if you have any concerns or questions, please email outages (at) catalyst-hosting.net.





New Tester Announcements

Posted by Nodlied - Apr 07 2015 05:03 PM

And so the time has arrived to announce the fresh testers whose applications have been accepted.


Without further ado:

- NodFan

- Frashy

- NodGuy

- Shnappz

- Devilslayersbane

- Fraydo

- Maxnumbers


Congratulations on your new testership! Your permissions should be sorted out very soon and who knows? Maybe you'll join our new testing session this weekend!


Didn't make it to the list? Don't worry, some of you have been contacted by staff who'd just like to have a chat before introducing you.

Bluehell Productions is hiring testers again!

Posted by Nodlied - Mar 01 2015 08:48 AM

It's the most wonderful time, of the year!

Yes it is the time again when we are looking for new, motivated, testers to help test Red Alert: A Path Beyond. We have a rather interesting new version coming up and we need some extra testers to help us out!
Deadline for applications: April the 2nd.



So how do you become a tester?

If you want to be a tester you will have to meet some requirements and send me, your lead tester (Nodlied), a pm on the forums.
What do I put in the pm?
There are several things you will have to answer, please answer the questions below. You may always include additional information if you wish to do so.
BHP/Forum nickname:
How long have you been playing/following Red Alert: A Path Beyond?:
Why do you want to be a tester?:
Why should you be recruited?:
How often do you expect to be available during our standard testing time? (20:00 GMT/ 12:00 PST/ 15:00 EST on Sundays):
Extra information we should know about you:


Other than that, there are a few requirements for joining our internal testing team.
You have to have a BHP forum account.
 - How else would you join us in the tester forums?
You have to have a Skype account.
 - We use skype daily to chat about the projects as well as to quickly call upon our testers. We do not use the voice chat function, only the text based chat.
You have to have Team Speak 3.
 - We use teamspeak during testing sessions to make sure everything goes according to plan and to communicate with each other effectively. You don't need a microphone and you do not need to speak. As long as you have the ability to listen, you should be fine. (We'd would appreciate it if you do have a microphone!)
You have to be able to enjoy our game.
 - I don't think that this requires any additional information.

Do you have what it takes?

So, are you the best tester in the world? Do you want to join us in our collective testing sessions as well as testing things on your own on LAN? If so, don't hessitate to apply!
Remember, Red Alert: A Path Beyond still isn't finished and every tester helps us getting closer to a new release!
Let us know why you're the best tester we will ever have and, maybe, you will become part of our tester team! (Or even grow further into a fully fledged developer!)

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