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Dev.Blog 3 - Lethal Weapon 3 (11/7/2011)

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#1 Wallywood

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Posted 03 November 2011 - 08:31 PM

Last week we talked a little bit about the roster, and this week we will be talking about the weapons each unit will receive. Now, nothing is set in stone but this is the basic idea of what you can expect from our infantry units.

GDI

Light Infantry (Free)
GDI basic rifle.png
*Rifle

Technician (Free)
GDI Arm repair tool.png
*Wrist repair tool
GDI Pistol.png
*Pistol

Engineer
GDI Arm repair tool.png
*Wrist repair tool
GDI Pistol.png
*Pistol
[Model not Ready]
*Briefcase

Disk thrower
GDI Diskthrower Disk.png
*Explosive Disk

Medic
GDI Medic Case.png
*Medpack (Medic also heals poison)
GDI Medic Uzi.png
*Uzi

Jump Jet
GDI JumpJet rifle.png
*Rifle (AA Secondary fire)
GDI_Binocks.png
*Binoculars

Umagon
GDI Umagon Auto scoped rifle.png
*Scoped Auto-Rifle
GDI C4 Remote.png
*Vehicle C4

Officer
GDI Officer Chaingun.png
*Chain gun
GDI_Binocks.png
*Binoculars

Ghost Stalker
GDI GhostStalker Rail gun.png
*Rail Gun
GDI C4 timed.png
* 1 Super C4

Riot trooper
GDI Riot Shotgun.png
*Shot gun
GDI EMP Mine.png
*EMP Mines

Anti. Air Trooper
GDI Anit Air Cannon.png
*Anti Air Rocket launcher
GDI Pistol.png
*Pistol

NOD

Light Infantry (Free)
NOD basic rifle.png
*Rifle

Technician (Free)
NOD Arm repair tool.png
*Wrist repair tool
NOD Pistol.png
*Pistol

Engineer
NOD Arm repair tool.png
*Wrist repair tool
NOD Pistol.png
*Pistol
[Model not Ready]
*Briefcase

Rocket Infantry
NOD Rocket launcher.png
*Rocket launcher (A.A. secondary fire)

Chameleon Spy
Nod Spy knife.jpg
*Knives
NOD Pistol.png
*Pistol
NOD_Binocks.png
*Binoculars
NOD Timed C4.png
*Decoy remote mines

Mutant Hijacker
NOD Mutant hijacker crowbar.png
*Crowbar
NOD Mutant hijacker Uzi.png
*Tech 9 Uzi

Confessor
NOD Confessor Plasma rifle.png
*Plasma Gun


Cyborg
NOD Cyborg chaingun.png
*Chain gun
NOD Cyborg Cannon.png
*Rocket arm

Cyborg Commando
NOD C.Commando plasma arm.png
*Plasma arm

Elite Cadre
NOD Elite Cadre.png
*Machine gun/Grenade launcher
NOD_Binocks.png
*Binoculars


Toxin Trooper
NOD Toxin auto scoped rifle.png
*Toxin Auto rifle
toxingrenade_opt.png
*Toxin Grenade (Hi-poly & Low-poly)



Dtrngd while modeling our really cool toxin grenade decided to have a little fun and made a Toxin Drink cup :laugh2:
toxinbeer.png

I also mentioned that Tiberian Sun Reborn will have a unique promotion system. Now as some of you may know, Apocalypse Rising already has a promotion system, but we’ve decided to make ours a little different. The idea behind ours is when you get the first promotion to Veteran [][], you’ll be given an armor upgrade or resistance to an effect like splash damage, fire, poison, etc. When you get the second promotion to Elite *, you’ll get a weapon upgrade or a special ability like faster reloads, better ammo, or health regen. This list is still being played with but here’s an example:

Riot Trooper
1st promotion - Poison Resistant
2nd Promotion - Incendiary Ammo

We're also thinking about implementing a rank retention system. If you’ve earned a rank, there may be a way to retain that ranking by spending a little extra cash. This will reset each round, of course.

One_Winged_Angel was awesome enough to model the rank icons that will pop up as you are promoted for us:
TwoBarsStar.png

As for the rest of the team:

Darkangel is modeling up an awesome Nod tech center.

Renardin is a little under the weather, but he’s texturing the engineer briefcases and the new toxin trooper for us.

Spice is working away at the GDI service depot you all saw in last week’s blog.

Guy with a Wrench is redoing a bunch of the civilian buildings.

Teamwolf has been tracking down old assets and maps for us to fix up.

And lastly, I've been planning out our first build, tracking down assets, re doing tons of sounds and all around handling management after the big move.
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#2 Mei Terumi

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Posted 07 November 2011 - 06:25 PM

Finally a frigging good update, nicely done *claps*
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#3 Retaliation

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Posted 07 November 2011 - 06:32 PM

Pretty sweet looking weapons. I really like the look of the AA rocket launcher.
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#4 r315r4z0r

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Posted 07 November 2011 - 06:45 PM

Noticing that some infantry only have one weapon. Does that mean they will have infinite ammo?
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#5 BaneOfSorrows

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Posted 07 November 2011 - 06:57 PM

Damn Wallywood, you sure are eloquent! Posted Image
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#6 Wallywood

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Posted 07 November 2011 - 07:24 PM

Noticing that some infantry only have one weapon. Does that mean they will have infinite ammo?

Infinite ammo is going to most primary weapons, things like EMP Mines, Toxin Grenades, and C4s will be limited.
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#7 APB_ICE

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Posted 07 November 2011 - 07:44 PM

Cool. :)

(One little issue: It's a minigun, not a chaingun.)
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#8 Retaliation

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Posted 07 November 2011 - 08:01 PM

It's a Gatling gun not a minigun ;o.
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#9 Wallywood

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Posted 07 November 2011 - 08:07 PM

Damn Wallywood, you sure are eloquent! Posted Image

Also I want to thank BaneOfSorrows for my awesome editing ;)
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#10 BaneOfSorrows

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Posted 07 November 2011 - 08:10 PM

Also I want to thank BaneOfSorrows for my awesome editing ;)

:tongue:
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#11 Pyrodaimon

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Posted 07 November 2011 - 08:42 PM

I'm not so sure about the Medic and the Hijacker having uzis. Other than that, it's great to see so many things back. Kinda nostalgic. Maybe the Cyborg's chain gun will finally be useful.

Also, I remember the old team had some old idea of making the Kerubim/Confessor's weapon into a chargeable laser, kind like a mini Obelisk.

And one last thing. Are you planning on naming the weapons? Like the plasma gun was the Burazazu, or similar?
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#12 ChronoSeth

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Posted 07 November 2011 - 08:45 PM

Looks like some Nod infantry might be a little too multi-purpose, but I like the variety of the weapons.

For example, why does the cyborg need a rocket launcher? :huh:
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#13 Mick

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Posted 07 November 2011 - 09:01 PM

The promotion system is a great idea, I can't wait to see that implemented ingame, it would certainly add a new twist to Reborn's gameplay.
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#14 Wallywood

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Posted 07 November 2011 - 09:07 PM

Medics and Hijackers are going to need some sort of side arm. And a standard pistol seems a little bit weak for a field unit, so I think the best in between is the now un-used Uzis. As for the charge up and re-naming of the Confessor's Rifle both might happen. The charge up might would be a really cool Secondary fire, with a longer reload.

Looks like some Nod infantry might be a little too multi-purpose, but I like the variety of the weapons.

We're still working on details, but yes I think giving these units a multipurpose is a good way to make no unit is over shadowed

For example, why does the cyborg need a rocket launcher? :huh:

I think to make a Cyborg a major threat like he was in TS/FS then yes he should be giving both an Anti-Unit and Anti-Vehicle weapon. But who's to say it might be something that gets unlocked a Elite Status ;)
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#15 APB_ICE

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Posted 07 November 2011 - 09:07 PM

Looks like some Nod infantry might be a little too multi-purpose, but I like the variety of the weapons.

For example, why does the cyborg need a rocket launcher? :huh:

Actually, it should be a grenade launcher or mini HE/AP cannon, since that's what the Cyborg had in renders and cutscenes:

Posted Image

http://www.youtube.com/watch?v=BVdc8v76Sx0

Edited by APB_ICE, 07 November 2011 - 09:23 PM.

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#16 Wallywood

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Posted 07 November 2011 - 09:19 PM

Actually, it should be a grenade launcher/mini-cannon, since that's what the Cyborg had in renders and cutscenes:

There is no proof that is grenade launcher, instead of a small rocket launcher. Even in the videos it is un-clear, and most likely it will be a Rocket launcher
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#17 APB_ICE

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Posted 07 November 2011 - 09:28 PM

Actually, it should be a grenade launcher/mini-cannon, since that's what the Cyborg had in renders and cutscenes:

There is no proof that is grenade launcher, instead of a small rocket launcher. Even in the videos it is un-clear, and most likely it will be a Rocket launcher

http://www.youtube.com/watch?v=BVdc8v76Sx0

-Near-instant projectile travel (I know that rockets go very fast, too, but in C&C cutscenes, rockets tend to travel MUCH slower than other projectiles.)
-No exhaust-trail behind the projectile
-"Pop!" sound upon firing, instead of a more rocket-like sound
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#18 Retaliation

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Posted 07 November 2011 - 09:37 PM

I'd view it as an acceptable break from canon ice. Giving cyborgs a secondary anti infantry weapon would be kind of redundant.
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#19 Wallywood

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Posted 07 November 2011 - 09:39 PM

For the last time ICE there is no proof of it being either. With your logic it could still be either one. I could claim that the damage done by the blast is too big to be a grenade. Again ICE there is no proof from such an unclear video. Also in that video that one light infantry unit took out both Cyborgs in two shots, that couldn't happen in TS, should because I saw it in this video should I make that happen in Reborn? ..NO
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#20 Generalcamo

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Posted 07 November 2011 - 10:03 PM

Hmm, didn't the technician have a repair gun, while the engineer had the slightly more powerful repair wrist? Or is that one of your changes?

I like the roster though.
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#21 APB_ICE

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Posted 07 November 2011 - 10:05 PM

Valid points, but the weapon itself even looks more like a cannon of some sort rather than a rocket launcher. Anyway, I'll stop arguing about it.

BTW, the Hijacker's recently-acquired "Tech 9 Uzi" still has the GDI logo. It might be best to remove that. :emot-v:

Edited by APB_ICE, 07 November 2011 - 10:11 PM.

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#22 Wallywood

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Posted 07 November 2011 - 10:15 PM

BTW, the Hijacker's recently-acquired "Tech 9 Uzi" still has the GDI logo. It might be best to remove that. :emot-v:

He stole it ...he is a Hijacker....thus DEAL WIT IT !

Hmm, didn't the technician have a repair gun, while the engineer had the slightly more powerful repair wrist? Or is that one of your changes?
I like the roster though.

I took out the repair guns...too Renegade like.
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#23 Generalcamo

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Posted 07 November 2011 - 10:28 PM

You COULD give him an AK-47.... ported from APB!


Other then that, I think it looks fine. Wait a minute, that gives me an idea....
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#24 Wallywood

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Posted 07 November 2011 - 10:33 PM

You COULD give him an AK-47.... ported from APB!
Other then that, I think it looks fine. Wait a minute, that gives me an idea....

With that logic...I could just give him a NOD light rifle and that is not what I'm looking to do. I want him to have something less powerful then a Rifle and more powerful then a Pistol. So the Uzi works. The Uzi texture will probably be fixed or covered in the end.
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#25 namechanged

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Posted 07 November 2011 - 10:48 PM

It's a Gatling gun not a minigun ;o.

If it has a motor, it is a chaingun, if it is recoil, a minigun, if it is hand cranked, it is Gattling.
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#26 Wallywood

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Posted 07 November 2011 - 10:50 PM


It's a Gatling gun not a minigun ;o.

If it has a motor, it is a chaingun, if it is recoil, a minigun, if it is hand cranked, it is Gattling.

Thats what I thought also...Thank you for that :)
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#27 Generalcamo

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Posted 07 November 2011 - 10:52 PM

I was kind of kidding on that statement, although, I would like to try something on Ridge War later on...
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#28 r315r4z0r

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Posted 07 November 2011 - 10:58 PM

It would be cool if you could pull a Battlefield with medics and have them be able to deploy med-packs with stationary area-of-effect healing. Same thing with ammunition for some other unit. I can't say I'm all to happy with most units getting infinite ammo (that's by far the worst aspect of APB imo... and now Reborn) but I'll trust your judgment on it. :D
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#29 Generalcamo

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Posted 07 November 2011 - 11:02 PM

Meh, it would be fun to try. Whats the worst that could happen? Snipers were removed, so there is no reason for limited ammo anyway.
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#30 namechanged

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Posted 07 November 2011 - 11:04 PM

Cyborg Commando
NOD C.Commando plasma arm.png
*Plasma arm

All I can say is, "THEY WILL KNOW FEAR!!!"
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