Welcome to the Apocalypse Rising September update! We've been working hard on the game to push the latest beta out for the testers. Lots of things have been happening in the background and we're pretty much back and active again after the period of inactivity we experienced between February and August. True to our word, here's the update for September.
Here's what the team's been up to by the way:
One Winged Angel has been job searching, but no luck just yet.
dtrngd has been coordinating the new staff members to get into their position easier.
danpaul88 is out of hospital now, which is awesome.
BogdanV has moved to the UK now and One Winged Angel met up with him a few days ago for a secret transfer of super top secret AR files.
ChAoS has been sharpening his rusted rigging skills and started making the SEAL's MP5-N ingame-ready with the new hands.
Byamarro has been working on a lots of cool stuff. Videos and webby things. ;)
Eggman891 has been helping out ChAoS here and there.
Teamwolf has been working on Isle of War.
Before we hit into the AR updates, we have a couple of things to announce!
Firstly, the APB classic forum skin is almost ready! Expect it sometime next month.
Secondly, we'll be looking to hire a new batch of testers very soon, so keep your eyes peeled for the announcement!
More New Faces
We've hired some more new team members to help us out with the game! Say hello to Dawnblaze, Axelia, and FelipeCZ!
Dawnblaze is a 3d artist who works using Autodesk Maya. This program is different from the 3d creation program we use (3d Studio Max), but it features the ability to export the files to the formats we need. He has started working officially for us by modelling the Portable Flak Cannon for the Flak Trooper!
Axelia is a friend of OWA's from real life who he met at the graduation ceremony this year. She is an expert on game design theory, documentation and organisation; so she will be helping to keep the team on the right track, brainstorm ideas for the game and help us write some of those all important documents that back up the game when it's released. User manuals and the like. She's a fan of Red Alert 2, so she knows her stuff!
FelipeCZ is our final new team member this time around. He is a composer/musician who will be helping us write original music for the game!
Byamarro has been working on re-texturing the War Miner to make it look truer to RA2. He's done a pretty good job with this and it's definitely an improvement on the old War Miner texture.
Check it out below!
BogdanV's Destructible Building
BogdanV has been working on a few destruction animations for various civilian structures. Here's a video of the office block getting roughed up a bit. Bogdan has also been working on some new bridges for the testers to blow up!
DawnBlaze's "test" model was remaking the old Allied Walls. Test modelling is a process every new 3d artist has to go through before they get hired. The walls have turned out pretty neat compared to the ones we had before and they've immediately made it into the game.
Here's a few shots of the old walls and the new one:
V3 Aim Helper
Currently, one of the the most underpowered units in Apocalypse Rising is the V3 Rocket Launcher. We've been playing around with different rocket trajectories and such, but at the end of the day, the arc of the rocket is so important to the RA2-ness of the unit that we can't really tone it down to make it easier to shoot.
This is why we have approached the problem from a different angle. In the next test build, the V3 will be equipped with an aim helper. This feature allows you to switch your primary weapon (by hitting Q), to an aim-helping trajectory line that will help players to get their shots on target 99.9% of the time. Some people may argue that this takes the skill out of using the V3, but the reality was that the V3 was so hard to aim without the helper that even the best of us would have had a lot of trouble.
Hopefully this will make the V3 a better option for new players who want the satisfaction of blowing things up with comically sized rockets! Here's a screenshot of the aim helper in action! The green squares will be changed to something more suitable before the game is released.
FilipeCZ has been cracking on with some music for the game! The first track he's made up for us is called Counter Espionage. It sounds pretty Klepacki-esque so it should fit right in with the rest of the RA2 soundtrack. Take a listen for yourselves using the magic mp3 player thingy below!
The Random Corner
Here's come random videos for you guys to have a chuckle before we're all done here!
We're done here!
Come back next month for more fun and ARness!